| Map Name |
Author |
Size |
# of Players |
Design |
Playability |
Overall |
| Aftermath |
MicroEvil |
96x96 |
2 |
7 |
7 |
6.5 |
Aftermath
is a decent 2 player map. Each player begins in an equal spot in the map. This
map offers enough oil for a quick rush game but not enough
for much building. I enjoy the layout and feel of this
map but it has a few issues with units trying to climb walls
that are too tall for them to pass. All in all this
map is pretty strong compared to most two player maps thus
far
and is fun for a few quick games. |
|
| AllEqual |
Predator |
96x96 |
4 |
5 |
5 |
4.5 |
All equal
is a small four
player map with little elevation change and very few oil resources. The
starting bases are built up mesas with two exits to the battlefield
which makes for a nice defensive stand if things turn against
you. There is not much oil on this map which makes it
too hard to play a long build game and with 4 players this
close together it is risky to rush out with your forces as
attacks may come from other directions. This map had
some promise but lack of resources and size limit it enjoy
ability. |
 |
| BigDipper |
Iso |
80x80 |
2 |
8 |
8 |
7 |
Big
Dipper is a two player map in a medium sized desert map. This map
starts with each player in an opposite corner. The bases
seem to be fair and one is sunken while the other is raised
but seem to be very similar. This map plays very well,
it has many height changes and twists which make the map seem
much larger. I found no places where units got stuck
and there is not a lot of oil but plenty for a medium length
game. All in all this is one of my favorite maps and
I would highly recommend you try it out. |
 |
| Canyon |
Shane Street |
50x110 |
2 |
6 |
6 |
5 |
Canyon
is a two player map in a desert setting. This map has a lot
of little hills spread out over the entire map. There
is a nice supply of oil spread around on this map and it seems
to be fairly spread on each side. The bases on this map
are not exacly the same but are close enough not to worry about. It
plays plenty large that you can play a medium length game,
and it seems very fair. I liked this map and noticed
no spots where units got stuck or confused and the only design
flaw I found was in the gateways where the AI builds defenses
across one opening in their base which wasn't a huge deal
because there are two entrances. |
 |
| Castle |
TMuenzer |
110x80 |
4 |
7 |
5 |
6 |
Castle
is a four player map in a desert setting. This map seems to
be fairly similar on all four sides and the only real advantage
may be in the upper right hand corner which has a little easier
access to more of the oil in the center of the map. This
map has a nice supply of oil and seems to be fairly easy to
navigate. The main problem that I have with this map
is that it is covered with a texture that slows down hover
vehicles and makes whatever manuverability advantage they typically
have. Overall I feel that this map is a lot of fun
and is set up fairly well, and if the ground cover was easier
to
travel over this would have been one of my favorites. |
 |
| Crossfire |
Tim Wells |
200x200 |
4 |
7 |
7 |
7 |
Crossfire
is a decent map. This
is a large 4 player map with plenty of oil to play a long build
time game. This map is basically four large, flat, and
equal corner squares separated by a small climbable hill between
each. This map also features a small center square with
a nice "WZ" suckup. I suppose this is so you don't forget
what game your playing? Anyway, this is a boring yet
functional map that has at least one fan right here. I
feel that this is a great map to play build games on and
is one of my favorite maps thus far. |
No Pic |
| Deserted |
PyroManiac3000 |
64x64 |
4 |
3 |
3 |
3 |
Deserted
is 4 player map which is basically four base islands and
5 oil
islands that nothing else can be built on. The map is
way too small for 2 players, let alone 4 and the only use that
this map may serve is for 2 players in a quick rush game. The
only positive aspect to this map is that it doesn't have any
places where your units can get stuck, the reason for that
is that there are no elevation changes. In conclusion
This map doesn't offer much. |
 |
| DesertStorm |
Manic Sniper |
200x200 |
8 |
6 |
7 |
7 |
Desert
storm is a large eight player map in a desert setting. This
map has a decent supply of oil, some of which cannot be defended
due to the surrounding textures. I enjoyed the layout
of this map and felt that although there are a few places where
units get confused, this map played very well. The starting
positions on this map seem to be fairly equal and I saw no
obvious advantages with any of the starting positions. The
only problem that I had was that with this large of a map it
really seemed to tale units too long to respond to commands
and the game slowed down a little bit. Overall I enjoyed
this map and will keep this map on my list. |
 |
| DesertFox |
Manic Sniper |
120x120 |
4 |
3 |
2 |
1 |
Desert
Fox is a large four player map in a desert setting. To be honest
I didn't finish this entire game and did not see the entire
map up close. From the picture it appears that the bases
are not equal and it looks like there is a fairly large advantage
in the lower right corner. There is not a lot of oil
provided in this map and whatever oil you have is not very
easy to defend. The center of this map is almost imposible
to travel across without babysitting your units. This
map seems like it wasnt played much because after I took twenty
minutes to guide my units through th hills to attack the enemy
I simply grew tired and gave up. Maybe next time these
problems will get ironed out. |
 |
| Desolation |
PyroManiac3000 |
128x64 |
4 |
5 |
3 |
3 |
Desolation
is a small four player map. This map has four similar bases
and one base that is basically useless. This map seems
to be a little bit clunky and units seem to get a little bit
confused on what the best path to a particular point may be. There
is a decent supply of oil on this map and after the fourth
player is wiped off the map this could be a fun map. I
enjoyed this map for a quick rush game and if it werent for
the confusion by the units this could have been a decent
three player map. |
 |
| DykesByFr6 |
LAOUREUX |
200x200 |
4 |
5 |
4 |
3 |
Dykes
is a large for player map in a desert setting. This map is symetrical
with the bases being in each corner. There is very little
oil on this map and again the texture is brush which really
slows down hover tanks. The bases are the same and there
doesn't seem to be any advantage in getting to what little
oil there is. All in all this design is not bad but
has a few annowing traits that make it below average in my
opinion. |
 |
| FortRush |
io |
64x64 |
2 |
5 |
7 |
5 |
Fort Rush
is a small two player map in a desert setting. This map has two equal
starting points in the corners except for the lower right base
has an oil resource that you can not build a rig on. There
is not very much oil on this map so it is basically only good
for rush games as the name suggests. Besides a few small
hills around the center of the map there are no spots where
you should get stuck. I am not a big fan of rush maps
but I like the setup and design of this map. |
 |
| FourFortress |
Loot |
120x250 |
4 |
6 |
2 |
2 |
| Four
fortresses is a four player map in a desert setting. This map is
a symmetrical map with two bases on each side of a large open
desert. The center desert area is basically just a large
open bumpy field with a square mountain in the middle that
is too tall to be climbed as far as I could tell. This
map had some potential with plenty of oil and a decent
design and with a little play testing this map could have
been saved.
As this map is now it is almost unpalatable as the mountains
surrounding each base are a pain to baby-sit your units
over and almost all of the buildings and added object came
out
as blue blobs. I feel that with some refinement this map
could
have been OK but horrible as is. |
 |
| Fury |
Pyromaniac3000 |
128x128 |
4 |
5 |
4 |
3.5 |
Fury
is a four player map in an urban setting. This map is pretty basic,
four corners with four even bases at the corners with a fairly
flat fighting area in between. This map has a few oil
resources spread around the map with a concentration of oil
in the center area which is surrounded by hills. This
map is worth a look but has some real design issues where your
units have a hard time crossing the center hills without being
slowed considerably. Also the routing gateways cause
the computer to build defenses along one side of their base
yet leave the other completely unguarded. I think
with some more time this map could have been worth keeping. |
 |