| Map Name |
Author |
Size |
# of Players |
Design |
Playability |
Overall |
| GreenPastures |
Manic Sniper |
80x80 |
4 |
2 |
3 |
2 |
| Green Pastures is a
small four player map in a mountain setting. This is a pretty dull
map with very little oil and a few design problems. There is a mountain
in the center of this map that units insist on trying to scale. I
feel that this map is too small to and lacks the resources for four players
and has a slight advantage to the lower right base as the oil is much closer
to that base than others. This base doesn't offer anything that you
couldn't get from a quick five minute design of your own. |
|
| HideNSeek |
Manic Sniper |
120x120 |
4 |
4 |
5 |
5 |
| Hide N' Seek is a four
player map as far as I can tell. Contrary to the picture and what
was said originally. Possibly I received an older or newer version
of this map? Anyway this is an interesting map with a good premise
and a fair amount of oil. The map is basically a bunch of spikes
that you must zig and zag through while fighting battles which causes you
to fight battles where it is hard to simply swarm your opponents.
I think that this map had a few navigation problems where your units are
not easily maneuvered. All in all I would have to say that this is
a fun map with a few negative issues but worth looking at. |
 |
| InterUrban |
UnoBeer |
150x150 |
2 |
5 |
8 |
8 |
| Inter Urban is a large
two player map in an urban setting. This map starts you in one corner
with a large amount of oil. This map is as simple as a map could
be with no hills or elevation changes at all and nothing but a huge oil
deposit in the center of the map. I am obviously easily amused because
I really enjoy this map and feel that it is great to play a long build
game with a simple-best strategy and efficiency wins-ending. As you
can tell I give this map a thumbs up but I have to say zero creativity. |
|
| Islands |
Spyle |
96x96 |
4 |
3 |
1 |
2 |
| Islands is
a small two player map in a mountain setting. This map seems to be
fairly symmetrical with a fairly large supply of oil. This map has
some serious issues that I have not been able to figure out the cause of.
Some of the oil resources are either too close to the edges to build on
or partially buried in the sand and cannot be built. The other major
problem is that my units are completely lost on this map and seem to be
unable to decide how to get from here to there. I think this map
has an interesting layout but it is far too slow and "clunky" for me. |
 |
| KingoftheHill |
Pyromaneyakk |
64x64 |
4 |
3 |
1 |
2 |
| King of the Hill is
a small 4 player map in a desert setting. This map is fairly symmetrical
with a fair amount of oil and equal starting positions with a large hill
with a lot of oil in the center. I am assuming that this is the hill
that you would like to be king of assuming you could actually climb it.
Yes I finally did reach the top but it was only possible from one side
as far as I could tell. This map was one of the first released so
it is fairly rough on textures and all of the hills are practically unclimbable.
This map is not worth spending any time on . |
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