Mission
Guide
System Spec
Game Features
Game Overview
Screen Shots
Tips & Hints
Cheat Codes
Config. Keys
Readme File
Walkthrough
Game Credits
PlayStation
|
| |
WARZONE
2100 "THE STORY" |
|
| |
Warzone 2100 is a real-time strategy game in a post-apocalyptic
setting that was developed by Pumpkin Studios in 1999.
It was one of the first real-time strategy games in 3D,
and is now the first commercial RTS that was made available
under the GPL in December 2004.
"The
Collapse came fast and hard. Following a technical error
in the satellite defense system nuclear warheads were
fired at Washington, Beijing and Moscow. Minutes later
ground based sites fired in response to the launch. Millions
died as nuclear firestorms wiped out the world's cities.
Billions more died as plagues and epidemics swept away
what remained of civilization. Less than a million people
survived the Collapse. Earth broke into hundreds of small
scavenger bands battling each other for the remnants of
he former civilization. Only a few had the vision to attempt
to rebuild a new world from the ashes."
|
|
| |
|
|
| |
GAME
FEATURES |
|
| |
Revolutionary
Unit Design: Warzone 2100 showcases
a depth-of -play never seen before in a strategy game.
400 different typs of technologies allow you to design
more than 2000 battle units. Strategy by Design
Full 3D Battlefields:
Warzone 2100 slams the door on other top-down, 2D strategy
games. It showcases a lightning fast, full functional
3D game engine with a rotatable and zoomable camera for
fast and furious gaming action
Superior Artificial Intelligence:
The sophisticated AI engine allows you to recycle experience
from field units into even more fierce war machines. Over
time, combat units become more accurate and command units
command larger groups of troops.
A new Multiplayer Experience:
It's one thing to go head-to-head against your friends
(or foes) with static unit choices. It's an altogether
different thing to crush them with units you custom design
to inflict maximum damage.
|
|
| |
|
|
| |
MISSION
CAMPAIGNS |
|
| |
Each
campaign features a large campaign map and six or
more sub-maps. As key objectives are reached on
the campaign map, missions are activated on the
sub-maps. These missions are very varied from hit-and-run
attacks to building structures to hold territory.
|
|
|
|
Western Desert |
Urban Devastation |
Rocky Mnt. Breakdown |
|
|
| |
|
|
|
|